/*
 * Copyright 2010 Rico Schüller
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

/*
 * Nearly all compiler functions need the shader blob and the size. The size
 * is always located at DWORD #6 in the shader blob (blob[6]).
 * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
 */

#define COBJMACROS
#include "initguid.h"
#include "d3dcompiler.h"
#include "wine/test.h"

/* includes for older reflection interfaces */
#include "d3d10.h"
#include "d3d10_1shader.h"

/*
 * This doesn't belong here, but for some functions it is possible to return that value,
 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
 * The original definition is in D3DX10core.h.
 */
#define D3DERR_INVALIDCALL 0x8876086c

#if D3D_COMPILER_VERSION
static HRESULT (WINAPI *pD3DReflect)(const void *, SIZE_T, REFIID, void **);
#endif

static HRESULT call_reflect(const void *data, SIZE_T data_size, REFIID riid, void **reflection)
{
#if D3D_COMPILER_VERSION
    return pD3DReflect(data, data_size, riid, reflection);
#else
    return D3D10ReflectShader(data, data_size, (ID3D10ShaderReflection **)reflection);
#endif
}

/* Creator string for comparison - Version 9.29.952.3111 (43) */
static DWORD shader_creator[] = {
0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00,
};

#if D3D_COMPILER_VERSION
/*
 * fxc.exe /E VS /Tvs_4_0 /Fx
 */
#if 0
float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION
{
  return position;
}
#endif
static DWORD test_reflection_blob[] = {
0x43425844, 0x77c6324f, 0xfd27948a, 0xe6958d31, 0x53361cba, 0x00000001, 0x000001d8, 0x00000005,
0x00000034, 0x0000008c, 0x000000e4, 0x00000118, 0x0000015c, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300, 0x49534f50, 0x4e4f4954,
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001,
0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c,
0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000,
0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453,
0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

static void test_reflection_references(void)
{
    ID3D11ShaderReflection *ref11, *ref11_test;
    ID3D10ShaderReflection1 *ref10_1;
    ID3D10ShaderReflection *ref10;
    HRESULT hr, expected;
    ULONG count;

    hr = pD3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == S_OK, "D3DReflect failed, got %x, expected %x\n", hr, S_OK);

    hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D11ShaderReflection, (void **)&ref11_test);
    ok(hr == S_OK, "QueryInterface failed, got %x, expected %x\n", hr, S_OK);

    count = ref11_test->lpVtbl->Release(ref11_test);
    ok(count == 1, "Release failed %u\n", count);

    hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&ref10);
    ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x\n", hr, E_NOINTERFACE);

    hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
    ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x\n", hr, E_NOINTERFACE);

    count = ref11->lpVtbl->Release(ref11);
    ok(count == 0, "Release failed %u\n", count);

    /* check invalid cases */
#if D3D_COMPILER_VERSION >= 46
    expected = E_INVALIDARG;
#else
    expected = E_NOINTERFACE;
#endif
    hr = pD3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection, (void **)&ref10);
    ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */,
       "D3DReflect failed, got %x, expected %x\n", hr, expected);

    hr = pD3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
    ok(hr == expected || broken(hr == E_NOINTERFACE) /* Windows 8 */,
       "D3DReflect failed, got %x, expected %x\n", hr, expected);

    hr = pD3DReflect(NULL, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);

    hr = pD3DReflect(NULL, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);

    /* returns different errors with different sizes */
    hr = pD3DReflect(test_reflection_blob, 31, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);

#if D3D_COMPILER_VERSION >= 46
    expected = D3DERR_INVALIDCALL;
#else
    expected = E_FAIL;
#endif
    hr = pD3DReflect(test_reflection_blob,  32, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
    ok(hr == expected, "Got %x, expected %x.\n", hr, expected);

    hr = pD3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
    ok(hr == expected, "Got %x, expected %x.\n", hr, expected);

    hr = pD3DReflect(test_reflection_blob,  31, &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == D3DERR_INVALIDCALL, "Got %x, expected %x.\n", hr, D3DERR_INVALIDCALL);

    hr = pD3DReflect(test_reflection_blob,  32, &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == expected, "Got %x, expected %x.\n", hr, expected);

    hr = pD3DReflect(test_reflection_blob,  test_reflection_blob[6]-1, &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == expected, "Got %x, expected %x.\n", hr, expected);
}
#endif

/*
 * fxc.exe /E VS /Tvs_4_1 /Fx
 */
#if 0
struct vsin
{
    float4 x : SV_position;
    float4 a : BINORMAL;
    uint b : BLENDINDICES;
    float c : BLENDWEIGHT;
    float4 d : COLOR;
    float4 d1 : COLOR1;
    float4 e : NORMAL;
    float4 f : POSITION;
    float4 g : POSITIONT;
    float h : PSIZE;
    float4 i : TANGENT;
    float4 j : TEXCOORD;
    uint k : SV_VertexID;
    uint l : SV_InstanceID;
    float m : testin;
};
struct vsout
{
    float4 x : SV_position;
    float4 a : COLOR0;
    float b : FOG;
    float4 c : POSITION0;
    float d : PSIZE;
    float e : TESSFACTOR0;
    float4 f : TEXCOORD0;
    float g : SV_ClipDistance0;
    float h : SV_CullDistance0;
    uint i : SV_InstanceID;
    float j : testout;
};
vsout VS(vsin x)
{
    vsout s;
    s.x = float4(1.6f, 0.3f, 0.1f, 0.0f);
    int y = 1;
    int p[5] = {1, 2, 3, 5, 4};
    y = y << (int) x.x.x & 0xf;
    s.x.x = p[y];
    s.a = x.d;
    s.b = x.c;
    s.c = x.f;
    s.d = x.h;
    s.e = x.h;
    s.f = x.j;
    s.g = 1.0f;
    s.h = 1.0f;
    s.i = 2;
    s.j = x.m;
    return s;
}
#endif
static DWORD test_reflection_desc_vs_blob[] = {
0x43425844, 0xb65955ac, 0xcea1cb75, 0x06c5a1ad, 0x8a555fa1, 0x00000001, 0x0000076c, 0x00000005,
0x00000034, 0x0000008c, 0x0000028c, 0x00000414, 0x000006f0, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xfffe0401, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x000001f8, 0x0000000f, 0x00000008, 0x00000170,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010f, 0x0000017c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x0000000f, 0x00000185, 0x00000000, 0x00000000, 0x00000001, 0x00000002,
0x00000001, 0x00000192, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x0000019e,
0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000f0f, 0x0000019e, 0x00000001, 0x00000000,
0x00000003, 0x00000005, 0x0000000f, 0x000001a4, 0x00000000, 0x00000000, 0x00000003, 0x00000006,
0x0000000f, 0x000001ab, 0x00000000, 0x00000000, 0x00000003, 0x00000007, 0x00000f0f, 0x000001b4,
0x00000000, 0x00000000, 0x00000003, 0x00000008, 0x0000000f, 0x000001be, 0x00000000, 0x00000000,
0x00000003, 0x00000009, 0x00000101, 0x000001c4, 0x00000000, 0x00000000, 0x00000003, 0x0000000a,
0x0000000f, 0x000001cc, 0x00000000, 0x00000000, 0x00000003, 0x0000000b, 0x00000f0f, 0x000001d5,
0x00000000, 0x00000006, 0x00000001, 0x0000000c, 0x00000001, 0x000001e1, 0x00000000, 0x00000008,
0x00000001, 0x0000000d, 0x00000001, 0x000001ef, 0x00000000, 0x00000000, 0x00000003, 0x0000000e,
0x00000101, 0x705f5653, 0x7469736f, 0x006e6f69, 0x4f4e4942, 0x4c414d52, 0x454c4200, 0x4e49444e,
0x45434944, 0x4c420053, 0x57444e45, 0x48474945, 0x4f430054, 0x00524f4c, 0x4d524f4e, 0x50004c41,
0x5449534f, 0x004e4f49, 0x49534f50, 0x4e4f4954, 0x53500054, 0x00455a49, 0x474e4154, 0x00544e45,
0x43584554, 0x44524f4f, 0x5f565300, 0x74726556, 0x44497865, 0x5f565300, 0x74736e49, 0x65636e61,
0x74004449, 0x69747365, 0xabab006e, 0x4e47534f, 0x00000180, 0x0000000b, 0x00000008, 0x00000110,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000011c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x0000000f, 0x00000122, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
0x00000e01, 0x00000126, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000d02, 0x0000012c,
0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000b04, 0x00000137, 0x00000000, 0x00000000,
0x00000003, 0x00000002, 0x00000708, 0x0000013f, 0x00000000, 0x00000000, 0x00000003, 0x00000003,
0x0000000f, 0x00000148, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x0000000f, 0x00000151,
0x00000000, 0x00000002, 0x00000003, 0x00000005, 0x00000e01, 0x00000161, 0x00000000, 0x00000003,
0x00000003, 0x00000005, 0x00000d02, 0x00000171, 0x00000000, 0x00000000, 0x00000001, 0x00000006,
0x00000e01, 0x705f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x4f460052, 0x53500047, 0x00455a49,
0x53534554, 0x54434146, 0x7400524f, 0x6f747365, 0x50007475, 0x5449534f, 0x004e4f49, 0x43584554,
0x44524f4f, 0x5f565300, 0x70696c43, 0x74736944, 0x65636e61, 0x5f565300, 0x6c6c7543, 0x74736944,
0x65636e61, 0x5f565300, 0x74736e49, 0x65636e61, 0xab004449, 0x52444853, 0x000002d4, 0x00010041,
0x000000b5, 0x0100086a, 0x0300005f, 0x00101012, 0x00000000, 0x0300005f, 0x00101012, 0x00000003,
0x0300005f, 0x001010f2, 0x00000004, 0x0300005f, 0x001010f2, 0x00000007, 0x0300005f, 0x00101012,
0x00000009, 0x0300005f, 0x001010f2, 0x0000000b, 0x0300005f, 0x00101012, 0x0000000e, 0x04000067,
0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102012,
0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042, 0x00000002, 0x03000065,
0x00102082, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x03000065, 0x001020f2, 0x00000004,
0x04000067, 0x00102012, 0x00000005, 0x00000002, 0x04000067, 0x00102022, 0x00000005, 0x00000003,
0x03000065, 0x00102012, 0x00000006, 0x02000068, 0x00000001, 0x04000069, 0x00000000, 0x00000005,
0x00000004, 0x06000036, 0x00203012, 0x00000000, 0x00000000, 0x00004001, 0x00000001, 0x06000036,
0x00203012, 0x00000000, 0x00000001, 0x00004001, 0x00000002, 0x06000036, 0x00203012, 0x00000000,
0x00000002, 0x00004001, 0x00000003, 0x06000036, 0x00203012, 0x00000000, 0x00000003, 0x00004001,
0x00000005, 0x06000036, 0x00203012, 0x00000000, 0x00000004, 0x00004001, 0x00000004, 0x0500001b,
0x00100012, 0x00000000, 0x0010100a, 0x00000000, 0x07000029, 0x00100012, 0x00000000, 0x00004001,
0x00000001, 0x0010000a, 0x00000000, 0x07000001, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
0x00004001, 0x0000000f, 0x07000036, 0x00100012, 0x00000000, 0x0420300a, 0x00000000, 0x0010000a,
0x00000000, 0x0500002b, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x3e99999a, 0x3dcccccd, 0x00000000, 0x05000036, 0x001020f2,
0x00000001, 0x00101e46, 0x00000004, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000003,
0x05000036, 0x00102062, 0x00000002, 0x00101006, 0x00000009, 0x05000036, 0x00102082, 0x00000002,
0x0010100a, 0x0000000e, 0x05000036, 0x001020f2, 0x00000003, 0x00101e46, 0x00000007, 0x05000036,
0x001020f2, 0x00000004, 0x00101e46, 0x0000000b, 0x05000036, 0x00102012, 0x00000005, 0x00004001,
0x3f800000, 0x05000036, 0x00102022, 0x00000005, 0x00004001, 0x3f800000, 0x05000036, 0x00102012,
0x00000006, 0x00004001, 0x00000002, 0x0100003e, 0x54415453, 0x00000074, 0x00000015, 0x00000001,
0x00000000, 0x00000012, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000000,
0x00000005, 0x00000006, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0000000a, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};

static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_vs_resultin[] =
{
    {"SV_position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x1, 0},
    {"BINORMAL", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"BLENDINDICES", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
    {"BLENDWEIGHT", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0},
    {"COLOR", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0},
    {"COLOR", 1, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"NORMAL", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"POSITION", 0, 7, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0},
    {"POSITIONT", 0, 8, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"PSIZE", 0, 9, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0},
    {"TANGENT", 0, 10, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"TEXCOORD", 0, 11, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf, 0},
    {"SV_VertexID", 0, 12, D3D_NAME_VERTEX_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
    {"SV_InstanceID", 0, 13, D3D_NAME_INSTANCE_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
    {"testin", 0, 14, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1, 0},
};

static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_vs_resultout[] =
{
    {"SV_position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"COLOR", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"FOG", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
    {"PSIZE", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd, 0},
    {"TESSFACTOR", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb, 0},
    {"testout", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x8, 0x7, 0},
    {"POSITION", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"TEXCOORD", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"SV_ClipDistance", 0, 5, D3D_NAME_CLIP_DISTANCE, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
    {"SV_CullDistance", 0, 5, D3D_NAME_CULL_DISTANCE, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd, 0},
    {"SV_InstanceID", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0},
};

struct D3D11_SIGNATURE_PARAMETER_DESC_46
{
    const char *SemanticName;
    UINT SemanticIndex;
    UINT Register;
    D3D_NAME SystemValueType;
    D3D_REGISTER_COMPONENT_TYPE ComponentType;
    BYTE Mask;
    BYTE ReadWriteMask;
    UINT Stream;
    D3D_MIN_PRECISION MinPrecision;
};

static void test_reflection_desc_vs(void)
{
    struct D3D11_SIGNATURE_PARAMETER_DESC_46 desc_46 = {0};
    const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
    D3D11_SIGNATURE_PARAMETER_DESC desc = {0};
    D3D_MIN_PRECISION expected_min_prec;
    D3D11_SHADER_DESC sdesc11 = {0};
    ID3D11ShaderReflection *ref11;
    unsigned int i;
    ULONG count;
    HRESULT hr;
#if D3D_COMPILER_VERSION
    UINT ret;
#endif

    hr = call_reflect(test_reflection_desc_vs_blob, test_reflection_desc_vs_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == S_OK, "D3DReflect failed %x\n", hr);

    hr = ref11->lpVtbl->GetDesc(ref11, NULL);
    ok(hr == E_FAIL, "GetDesc failed %x\n", hr);

    hr = ref11->lpVtbl->GetDesc(ref11, &sdesc11);
    ok(hr == S_OK, "GetDesc failed %x\n", hr);

    ok(sdesc11.Version == 65601, "GetDesc failed, got %u, expected %u\n", sdesc11.Version, 65601);
    ok(strcmp(sdesc11.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc11.Creator, (char*)shader_creator);
    ok(sdesc11.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc11.Flags, 256);
    ok(sdesc11.ConstantBuffers == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ConstantBuffers, 0);
    ok(sdesc11.BoundResources == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.BoundResources, 0);
    ok(sdesc11.InputParameters == 15, "GetDesc failed, got %u, expected %u\n", sdesc11.InputParameters, 15);
    ok(sdesc11.OutputParameters == 11, "GetDesc failed, got %u, expected %u\n", sdesc11.OutputParameters, 11);
    ok(sdesc11.InstructionCount == 21, "GetDesc failed, got %u, expected %u\n", sdesc11.InstructionCount, 21);
    ok(sdesc11.TempRegisterCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.TempRegisterCount, 1);
    ok(sdesc11.TempArrayCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.TempArrayCount, 5);
    ok(sdesc11.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DefCount, 0);
    ok(sdesc11.DclCount == 18, "GetDesc failed, got %u, expected %u\n", sdesc11.DclCount, 18);
    ok(sdesc11.TextureNormalInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureNormalInstructions, 0);
    ok(sdesc11.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureLoadInstructions, 0);
    ok(sdesc11.TextureCompInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureCompInstructions, 0);
    ok(sdesc11.TextureBiasInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureBiasInstructions, 0);
    ok(sdesc11.TextureGradientInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureGradientInstructions, 0);
    ok(sdesc11.FloatInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.FloatInstructionCount, 0);
    ok(sdesc11.IntInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.IntInstructionCount, 1);
    ok(sdesc11.UintInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.UintInstructionCount, 1);
    ok(sdesc11.StaticFlowControlCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.StaticFlowControlCount, 1);
    ok(sdesc11.DynamicFlowControlCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DynamicFlowControlCount, 0);
    ok(sdesc11.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.MacroInstructionCount, 0);
    ok(sdesc11.ArrayInstructionCount == 6, "GetDesc failed, got %u, expected %u\n", sdesc11.ArrayInstructionCount, 6);
    ok(sdesc11.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.CutInstructionCount, 0);
    ok(sdesc11.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.EmitInstructionCount, 0);
    ok(sdesc11.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.GSOutputTopology, 0);
    ok(sdesc11.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.GSMaxOutputVertexCount, 0);
    ok(sdesc11.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.InputPrimitive, 0);
    ok(sdesc11.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.PatchConstantParameters, 0);
    ok(sdesc11.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cGSInstanceCount, 0);
    ok(sdesc11.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cControlPoints, 0);
    ok(sdesc11.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSOutputPrimitive, 0);
    ok(sdesc11.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSPartitioning, 0);
    ok(sdesc11.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.TessellatorDomain, 0);
    ok(sdesc11.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cBarrierInstructions, 0);
    ok(sdesc11.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cInterlockedInstructions, 0);
    ok(sdesc11.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cTextureStoreInstructions, 0);

#if D3D_COMPILER_VERSION
    ret = ref11->lpVtbl->GetBitwiseInstructionCount(ref11);
    ok(ret == 0, "GetBitwiseInstructionCount failed, got %u, expected %u\n", ret, 0);

    ret = ref11->lpVtbl->GetConversionInstructionCount(ref11);
    ok(ret == 2, "GetConversionInstructionCount failed, got %u, expected %u\n", ret, 2);

    ret = ref11->lpVtbl->GetMovInstructionCount(ref11);
    ok(ret == 10, "GetMovInstructionCount failed, got %u, expected %u\n", ret, 10);

    ret = ref11->lpVtbl->GetMovcInstructionCount(ref11);
    ok(ret == 0, "GetMovcInstructionCount failed, got %u, expected %u\n", ret, 0);
#endif

    /* GetIn/OutputParameterDesc */
    desc_46.MinPrecision = ~0u;
    hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0, (D3D11_SIGNATURE_PARAMETER_DESC *)&desc_46);
#if D3D_COMPILER_VERSION >= 46
    expected_min_prec = 0;
#else
    expected_min_prec = ~0u;
#endif
    ok(desc_46.MinPrecision == expected_min_prec, "Got MinPrecision %#x, expected %#x.\n",
            desc_46.MinPrecision, expected_min_prec);

    for (i = 0; i < ARRAY_SIZE(test_reflection_desc_vs_resultin); ++i)
    {
        pdesc = &test_reflection_desc_vs_resultin[i];

        hr = ref11->lpVtbl->GetInputParameterDesc(ref11, i, &desc);
        ok(hr == S_OK, "GetInputParameterDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetInputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n",
                i, desc.SemanticName, pdesc->SemanticName);
        ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetInputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n",
                i, desc.SemanticIndex, pdesc->SemanticIndex);
        ok(desc.Register == pdesc->Register, "GetInputParameterDesc(%u) Register failed, got %u, expected %u\n",
                i, desc.Register, pdesc->Register);
        ok(desc.SystemValueType == pdesc->SystemValueType, "GetInputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n",
                i, desc.SystemValueType, pdesc->SystemValueType);
        ok(desc.ComponentType == pdesc->ComponentType, "GetInputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
                i, desc.ComponentType, pdesc->ComponentType);
        ok(desc.Mask == pdesc->Mask, "GetInputParameterDesc(%u) Mask failed, got %x, expected %x\n",
                i, desc.Mask, pdesc->Mask);
        ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetInputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n",
                i, desc.ReadWriteMask, pdesc->ReadWriteMask);
        /* The Stream field of D3D11_SIGNATURE_PARAMETER_DESC is in the
         * trailing padding of the D3D10_SIGNATURE_PARAMETER_DESC struct on
         * 64-bits and thus undefined. Don't test it. */
        if (D3D_COMPILER_VERSION)
            ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
                    i, desc.Stream, pdesc->Stream);
        else if (sizeof(void *) == 4)
            ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
    }

    for (i = 0; i < ARRAY_SIZE(test_reflection_desc_vs_resultout); ++i)
    {
        pdesc = &test_reflection_desc_vs_resultout[i];

        hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, i, &desc);
        ok(hr == S_OK, "GetOutputParameterDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetOutputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n",
                i, desc.SemanticName, pdesc->SemanticName);
        ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetOutputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n",
                i, desc.SemanticIndex, pdesc->SemanticIndex);
        ok(desc.Register == pdesc->Register, "GetOutputParameterDesc(%u) Register failed, got %u, expected %u\n",
                i, desc.Register, pdesc->Register);
        ok(desc.SystemValueType == pdesc->SystemValueType, "GetOutputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n",
                i, desc.SystemValueType, pdesc->SystemValueType);
        ok(desc.ComponentType == pdesc->ComponentType, "GetOutputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
                i, desc.ComponentType, pdesc->ComponentType);
        ok(desc.Mask == pdesc->Mask, "GetOutputParameterDesc(%u) Mask failed, got %x, expected %x\n",
                i, desc.Mask, pdesc->Mask);
        ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetOutputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n",
                i, desc.ReadWriteMask, pdesc->ReadWriteMask);
        if (D3D_COMPILER_VERSION)
            ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
                    i, desc.Stream, pdesc->Stream);
        else if (sizeof(void *) == 4)
            ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
    }

    count = ref11->lpVtbl->Release(ref11);
    ok(count == 0, "Release failed %u\n", count);
}

/*
 * fxc.exe /E PS /Tps_4_1 /Fx
 */
#if 0
Texture2D tex1;
Texture2D tex2;
SamplerState sam
{
    Filter = MIN_MAG_MIP_LINEAR;
    AddressU = Wrap;
    AddressV = Wrap;
};
SamplerComparisonState samc
{
    Filter = MIN_MAG_MIP_LINEAR;
    AddressU = w1;
    AddressV = Wrap;
    ComparisonFunc = LESS;
};
struct psin
{
    uint f : SV_RenderTargetArrayIndex;
    uint g : SV_InstanceID;
    uint h : SV_PrimitiveID;
    float2 uv : TEXCOORD;
    float4 a : COLOR3;
    float b : VFACE;
    float4 c : SV_position;
    bool d : SV_Coverage;
    bool e : SV_IsFrontFace;
};
struct psout
{
    float a : SV_Target1;
    float b : SV_Depth;
    float x : SV_Target;
    bool c : SV_Coverage;
};
psout PS(psin p)
{
    psout a;
    float4 x = tex1.Sample(sam, p.uv);
    x += tex1.SampleCmp(samc, p.uv, 0.3f);
    if (x.y < 0.1f)
        x += tex2.SampleCmp(samc, p.uv, 0.4f);
    else if (x.y < 0.2f)
        x += tex2.SampleCmp(samc, p.uv, 0.1f);
    else if (x.y < 0.3f)
        x += tex2.SampleBias(sam, p.uv, 0.1f);
    else if (x.y < 0.4f)
        x += tex2.SampleBias(sam, p.uv, 0.2f);
    else if (x.y < 0.5f)
        x += tex2.SampleBias(sam, p.uv, 0.3f);
    else
        x += tex2.SampleBias(sam, p.uv, 0.4f);
    x += tex2.SampleGrad(sam, p.uv, x.xy, x.xy);
    x += tex2.SampleGrad(sam, p.uv, x.xz, x.xz);
    x += tex2.SampleGrad(sam, p.uv, x.xz, x.zy);
    x += tex2.SampleGrad(sam, p.uv, x.xz, x.zw);
    x += tex2.SampleGrad(sam, p.uv, x.xz, x.wz);
    a.a = x.y;
    a.b = x.x;
    a.x = x.x;
    a.c = true;
    return a;
}
#endif
static DWORD test_reflection_desc_ps_blob[] = {
0x43425844, 0x19e2f325, 0xf1ec39a3, 0x3c5a8b53, 0x5bd5fb65, 0x00000001, 0x000008d0, 0x00000005,
0x00000034, 0x0000011c, 0x00000254, 0x000002e4, 0x00000854, 0x46454452, 0x000000e0, 0x00000000,
0x00000000, 0x00000004, 0x0000001c, 0xffff0401, 0x00000100, 0x000000af, 0x0000009c, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000a0, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x000000a5, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000c, 0x000000aa, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000c, 0x006d6173, 0x636d6173,
0x78657400, 0x65740031, 0x4d003278, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x4e475349,
0x00000130, 0x00000008, 0x00000008, 0x000000c8, 0x00000000, 0x00000004, 0x00000001, 0x00000000,
0x00000001, 0x000000e2, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x000000f0,
0x00000000, 0x00000007, 0x00000001, 0x00000000, 0x00000004, 0x000000ff, 0x00000000, 0x00000009,
0x00000001, 0x00000000, 0x00000008, 0x0000010e, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
0x00000303, 0x00000117, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000004, 0x0000011d,
0x00000003, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000123, 0x00000000, 0x00000001,
0x00000003, 0x00000003, 0x0000000f, 0x525f5653, 0x65646e65, 0x72615472, 0x41746567, 0x79617272,
0x65646e49, 0x56530078, 0x736e495f, 0x636e6174, 0x00444965, 0x505f5653, 0x696d6972, 0x65766974,
0x53004449, 0x73495f56, 0x6e6f7246, 0x63614674, 0x45540065, 0x4f4f4358, 0x56004452, 0x45434146,
0x4c4f4300, 0x5300524f, 0x6f705f56, 0x69746973, 0xab006e6f, 0x4e47534f, 0x00000088, 0x00000004,
0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000e01, 0x00000068,
0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x00000072, 0x00000000, 0x00000000,
0x00000001, 0xffffffff, 0x00000e01, 0x0000007e, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x545f5653, 0x65677261, 0x56530074, 0x766f435f, 0x67617265, 0x56530065, 0x7065445f,
0xab006874, 0x52444853, 0x00000568, 0x00000041, 0x0000015a, 0x0100086a, 0x0300005a, 0x00106000,
0x00000000, 0x0300085a, 0x00106000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03000065,
0x00102012, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x02000065, 0x0000f000, 0x02000065,
0x0000c001, 0x02000068, 0x00000003, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0b000046, 0x00100012, 0x00000001, 0x00101046,
0x00000001, 0x00107006, 0x00000000, 0x00106000, 0x00000001, 0x00004001, 0x3e99999a, 0x07000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x07000031, 0x00100012,
0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x3dcccccd, 0x0304001f, 0x0010000a, 0x00000001,
0x0b000046, 0x00100012, 0x00000001, 0x00101046, 0x00000001, 0x00107006, 0x00000001, 0x00106000,
0x00000001, 0x00004001, 0x3ecccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000,
0x00100006, 0x00000001, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000,
0x00004001, 0x3e4ccccd, 0x0304001f, 0x0010000a, 0x00000002, 0x0b000046, 0x00100012, 0x00000002,
0x00101046, 0x00000001, 0x00107006, 0x00000001, 0x00106000, 0x00000001, 0x00004001, 0x3dcccccd,
0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100006, 0x00000002, 0x01000012,
0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001, 0x3e99999a, 0x0304001f,
0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46,
0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3dcccccd, 0x07000000, 0x001000f2, 0x00000001,
0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002,
0x0010001a, 0x00000000, 0x00004001, 0x3ecccccd, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a,
0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000,
0x00004001, 0x3e4ccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46,
0x00000002, 0x01000012, 0x07000031, 0x00100012, 0x00000002, 0x0010001a, 0x00000000, 0x00004001,
0x3f000000, 0x0304001f, 0x0010000a, 0x00000002, 0x0b00004a, 0x001000f2, 0x00000002, 0x00101046,
0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00004001, 0x3e99999a, 0x07000000,
0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46, 0x00000002, 0x01000012, 0x0b00004a,
0x001000f2, 0x00000002, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000,
0x00004001, 0x3ecccccd, 0x07000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00100e46,
0x00000002, 0x01000015, 0x01000015, 0x01000015, 0x01000015, 0x01000015, 0x0d000049, 0x001000f2,
0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100046,
0x00000001, 0x00100046, 0x00000001, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100086, 0x00000000, 0x07000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000f2,
0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x00100086,
0x00000000, 0x00100a66, 0x00000000, 0x07000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x0d000049, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
0x00000001, 0x00106000, 0x00000000, 0x00100086, 0x00000000, 0x00100ae6, 0x00000000, 0x07000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0d000049, 0x001000c2,
0x00000000, 0x00101046, 0x00000001, 0x001074e6, 0x00000001, 0x00106000, 0x00000000, 0x00100086,
0x00000000, 0x00100fb6, 0x00000000, 0x07000000, 0x00100032, 0x00000000, 0x00100ae6, 0x00000000,
0x00100046, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010001a, 0x00000000, 0x04000036,
0x0000c001, 0x0010000a, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000,
0x04000036, 0x0000f001, 0x00004001, 0xffffffff, 0x0100003e, 0x54415453, 0x00000074, 0x00000032,
0x00000003, 0x00000000, 0x00000005, 0x00000011, 0x00000000, 0x00000000, 0x00000006, 0x00000005,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000003,
0x00000004, 0x00000005, 0x00000018, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_resultin[] =
{
    {"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0x0, 0},
    {"SV_InstanceID", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0x0, 0},
    {"SV_PrimitiveID", 0, 0, D3D_NAME_PRIMITIVE_ID, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0x0, 0},
    {"SV_IsFrontFace", 0, 0, D3D_NAME_IS_FRONT_FACE, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x0, 0},
    {"TEXCOORD", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0x3, 0},
    {"VFACE", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0x0, 0},
    {"COLOR", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
    {"SV_position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0, 0},
};

static const D3D11_SIGNATURE_PARAMETER_DESC test_reflection_desc_ps_resultout[] =
{
    {"SV_Target", 0, 0, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
    {"SV_Target", 1, 1, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
    {"SV_Coverage", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0},
    {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0},
};

static void test_reflection_desc_ps(void)
{
    HRESULT hr;
    ULONG count;
    ID3D11ShaderReflection *ref11;
    D3D11_SHADER_DESC sdesc11 = {0};
    D3D11_SIGNATURE_PARAMETER_DESC desc = {0};
    const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
    D3D_NAME expected;
    unsigned int i;
#if D3D_COMPILER_VERSION
    UINT ret;
#endif

    hr = call_reflect(test_reflection_desc_ps_blob, test_reflection_desc_ps_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == S_OK, "D3DReflect failed %x\n", hr);

    hr = ref11->lpVtbl->GetDesc(ref11, &sdesc11);
    ok(hr == S_OK, "GetDesc failed %x\n", hr);

    ok(sdesc11.Version == 65, "GetDesc failed, got %u, expected %u\n", sdesc11.Version, 65);
    ok(strcmp(sdesc11.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc11.Creator, (char*)shader_creator);
    ok(sdesc11.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc11.Flags, 256);
    ok(sdesc11.ConstantBuffers == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ConstantBuffers, 0);
    ok(sdesc11.BoundResources == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.BoundResources, 4);
    ok(sdesc11.InputParameters == 8, "GetDesc failed, got %u, expected %u\n", sdesc11.InputParameters, 8);
    ok(sdesc11.OutputParameters == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.OutputParameters, 4);
    ok(sdesc11.InstructionCount == 50, "GetDesc failed, got %u, expected %u\n", sdesc11.InstructionCount, 50);
    ok(sdesc11.TempRegisterCount == 3, "GetDesc failed, got %u, expected %u\n", sdesc11.TempRegisterCount, 3);
    ok(sdesc11.TempArrayCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TempArrayCount, 0);
    ok(sdesc11.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.DefCount, 0);
    ok(sdesc11.DclCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.DclCount, 5);
    ok(sdesc11.TextureNormalInstructions == 1, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureNormalInstructions, 1);
    ok(sdesc11.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureLoadInstructions, 0);
    ok(sdesc11.TextureCompInstructions == 3, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureCompInstructions, 3);
    ok(sdesc11.TextureBiasInstructions == 4, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureBiasInstructions, 4);
    ok(sdesc11.TextureGradientInstructions == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.TextureGradientInstructions, 5);
    ok(sdesc11.FloatInstructionCount == 17, "GetDesc failed, got %u, expected %u\n", sdesc11.FloatInstructionCount, 17);
    ok(sdesc11.IntInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.IntInstructionCount, 0);
    ok(sdesc11.UintInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.UintInstructionCount, 0);
    ok(sdesc11.StaticFlowControlCount == 6, "GetDesc failed, got %u, expected %u\n", sdesc11.StaticFlowControlCount, 6);
    ok(sdesc11.DynamicFlowControlCount == 5, "GetDesc failed, got %u, expected %u\n", sdesc11.DynamicFlowControlCount, 5);
    ok(sdesc11.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.MacroInstructionCount, 0);
    ok(sdesc11.ArrayInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.ArrayInstructionCount, 0);
    ok(sdesc11.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.CutInstructionCount, 0);
    ok(sdesc11.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.EmitInstructionCount, 0);
    ok(sdesc11.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.GSOutputTopology, 0);
    ok(sdesc11.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.GSMaxOutputVertexCount, 0);
    ok(sdesc11.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.InputPrimitive, 0);
    ok(sdesc11.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.PatchConstantParameters, 0);
    ok(sdesc11.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cGSInstanceCount, 0);
    ok(sdesc11.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cControlPoints, 0);
    ok(sdesc11.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSOutputPrimitive, 0);
    ok(sdesc11.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.HSPartitioning, 0);
    ok(sdesc11.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc11.TessellatorDomain, 0);
    ok(sdesc11.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cBarrierInstructions, 0);
    ok(sdesc11.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cInterlockedInstructions, 0);
    ok(sdesc11.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc11.cTextureStoreInstructions, 0);

#if D3D_COMPILER_VERSION
    ret = ref11->lpVtbl->GetBitwiseInstructionCount(ref11);
    ok(ret == 0, "GetBitwiseInstructionCount failed, got %u, expected %u\n", ret, 0);

    ret = ref11->lpVtbl->GetConversionInstructionCount(ref11);
    ok(ret == 0, "GetConversionInstructionCount failed, got %u, expected %u\n", ret, 0);

    ret = ref11->lpVtbl->GetMovInstructionCount(ref11);
    ok(ret == 24, "GetMovInstructionCount failed, got %u, expected %u\n", ret, 24);

    ret = ref11->lpVtbl->GetMovcInstructionCount(ref11);
    ok(ret == 0, "GetMovcInstructionCount failed, got %u, expected %u\n", ret, 0);
#endif

    /* check invalid Get*ParameterDesc cases*/
    hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0, NULL);
    ok(hr == E_INVALIDARG, "GetInputParameterDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetInputParameterDesc(ref11, 0xffffffff, &desc);
    ok(hr == E_INVALIDARG, "GetInputParameterDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, NULL);
    ok(hr == E_INVALIDARG, "GetOutputParameterDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0xffffffff, &desc);
    ok(hr == E_INVALIDARG, "GetOutputParameterDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);

#if D3D_COMPILER_VERSION
    hr = ref11->lpVtbl->GetPatchConstantParameterDesc(ref11, 0, &desc);
    ok(hr == E_INVALIDARG, "GetPatchConstantParameterDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);
#endif

    /* GetIn/OutputParameterDesc */
    for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_resultin); ++i)
    {
        pdesc = &test_reflection_desc_ps_resultin[i];

        hr = ref11->lpVtbl->GetInputParameterDesc(ref11, i, &desc);
        ok(hr == S_OK, "GetInputParameterDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetInputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n",
                i, desc.SemanticName, pdesc->SemanticName);
        ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetInputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n",
                i, desc.SemanticIndex, pdesc->SemanticIndex);
        ok(desc.Register == pdesc->Register, "GetInputParameterDesc(%u) Register failed, got %u, expected %u\n",
                i, desc.Register, pdesc->Register);
        ok(desc.SystemValueType == pdesc->SystemValueType, "GetInputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n",
                i, desc.SystemValueType, pdesc->SystemValueType);
        ok(desc.ComponentType == pdesc->ComponentType, "GetInputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
                i, desc.ComponentType, pdesc->ComponentType);
        ok(desc.Mask == pdesc->Mask, "GetInputParameterDesc(%u) Mask failed, got %x, expected %x\n",
                i, desc.Mask, pdesc->Mask);
        ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetInputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n",
                i, desc.ReadWriteMask, pdesc->ReadWriteMask);
        if (D3D_COMPILER_VERSION)
            ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
                    i, desc.Stream, pdesc->Stream);
        else if (sizeof(void *) == 4)
            ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
    }

    for (i = 0; i < ARRAY_SIZE(test_reflection_desc_ps_resultout); ++i)
    {
        pdesc = &test_reflection_desc_ps_resultout[i];

        hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, i, &desc);
        ok(hr == S_OK, "GetOutputParameterDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "GetOutputParameterDesc(%u) SemanticName failed, got \"%s\", expected \"%s\"\n",
                i, desc.SemanticName, pdesc->SemanticName);
        ok(desc.SemanticIndex == pdesc->SemanticIndex, "GetOutputParameterDesc(%u) SemanticIndex failed, got %u, expected %u\n",
                i, desc.SemanticIndex, pdesc->SemanticIndex);
        ok(desc.Register == pdesc->Register, "GetOutputParameterDesc(%u) Register failed, got %u, expected %u\n",
                i, desc.Register, pdesc->Register);
#if D3D_COMPILER_VERSION
        expected = pdesc->SystemValueType;
#else
        expected = D3D_NAME_UNDEFINED;
        todo_wine
#endif
        ok(desc.SystemValueType == expected, "(%u): got unexpected SystemValueType %#x, expected %#x.\n",
                i, desc.SystemValueType, expected);
        ok(desc.ComponentType == pdesc->ComponentType, "GetOutputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
                i, desc.ComponentType, pdesc->ComponentType);
        ok(desc.Mask == pdesc->Mask, "GetOutputParameterDesc(%u) Mask failed, got %x, expected %x\n",
                i, desc.Mask, pdesc->Mask);
        ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "GetOutputParameterDesc(%u) ReadWriteMask failed, got %x, expected %x\n",
                i, desc.ReadWriteMask, pdesc->ReadWriteMask);
        if (D3D_COMPILER_VERSION)
            ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
                    i, desc.Stream, pdesc->Stream);
        else if (sizeof(void *) == 4)
            ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);
    }

    count = ref11->lpVtbl->Release(ref11);
    ok(count == 0, "Release failed %u\n", count);
}

/*
 * fxc.exe /E PS /Tps_5_0 /Fx
 */
#if 0
float4 PS() : SV_Target3
{
    float4 a = float4(1.2f, 1.0f, 0.2f, 0.0f);
    return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_0[] = {
0x43425844, 0x3e7b77e6, 0xe4e920b7, 0x9cad0533, 0x240117cc, 0x00000001, 0x0000018c, 0x00000005,
0x00000034, 0x0000008c, 0x0000009c, 0x000000d0, 0x00000110, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000003, 0x00000000, 0x00000003, 0x00000003,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
0x03000065, 0x001020f2, 0x00000003, 0x08000036, 0x001020f2, 0x00000003, 0x00004002, 0x3f99999a,
0x3f800000, 0x3e4ccccd, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000
};

/*
 * fxc.exe /E PS /Tps_5_0 /Fx
 */
#if 0
float PS() : SV_DepthLessEqual
{
    float a = 1.2f;
    return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_1[] = {
0x43425844, 0xd8ead3ec, 0x61276ada, 0x70cdaa9e, 0x2cfd7f4c, 0x00000001, 0x000001c4, 0x00000005,
0x00000034, 0x000000ac, 0x000000bc, 0x000000f8, 0x00000128, 0x46454452, 0x00000070, 0x00000000,
0x00000000, 0x00000000, 0x0000003c, 0xffff0500, 0x00000100, 0x0000003c, 0x31314452, 0x0000003c,
0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000034, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5653, 0x68747065, 0x7373654c, 0x61757145, 0xabab006c, 0x58454853, 0x00000028,
0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x00027001, 0x04000036, 0x00027001, 0x00004001,
0x3f99999a, 0x0100003e, 0x54415453, 0x00000094, 0x00000002, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000,
};

/*
 * fxc.exe /E PS /Tps_5_0 /Fx
 */
#if 0
float PS() : SV_DepthGreaterEqual
{
    float a = 1.2f;
    return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_2[] = {
0x43425844, 0x9f61c8df, 0x612cbb1f, 0x9e1d039e, 0xf925a074, 0x00000001, 0x000001c8, 0x00000005,
0x00000034, 0x000000ac, 0x000000bc, 0x000000fc, 0x0000012c, 0x46454452, 0x00000070, 0x00000000,
0x00000000, 0x00000000, 0x0000003c, 0xffff0500, 0x00000100, 0x0000003c, 0x31314452, 0x0000003c,
0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000038, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5653, 0x68747065, 0x61657247, 0x45726574, 0x6c617571, 0xababab00, 0x58454853,
0x00000028, 0x00000050, 0x0000000a, 0x0100086a, 0x02000065, 0x00026001, 0x04000036, 0x00026001,
0x00004001, 0x3f99999a, 0x0100003e, 0x54415453, 0x00000094, 0x00000002, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000,
};

/*
 * fxc.exe /E PS /Tps_5_0 /Fx
 */
#if 0
float PS() : sV_DePtH
{
    float a = 1.2f;
    return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_3[] = {
0x43425844, 0x32cec0e6, 0x3873ed32, 0x2e86ffd0, 0x21bb00e8, 0x00000001, 0x000001bc, 0x00000005,
0x00000034, 0x000000ac, 0x000000bc, 0x000000f0, 0x00000120, 0x46454452, 0x00000070, 0x00000000,
0x00000000, 0x00000000, 0x0000003c, 0xffff0500, 0x00000100, 0x0000003c, 0x31314452, 0x0000003c,
0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5673, 0x48745065, 0xababab00, 0x58454853, 0x00000028, 0x00000050, 0x0000000a,
0x0100086a, 0x02000065, 0x0000c001, 0x04000036, 0x0000c001, 0x00004001, 0x3f99999a, 0x0100003e,
0x54415453, 0x00000094, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

/*
 * fxc.exe /E PS /Tps_4_0 /Fx
 */
#if 0
float PS() : SV_Depth
{
    float a = 1.2f;
    return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_4[] = {
0x43425844, 0x7af34874, 0x975f09ad, 0xf6e50764, 0xdfb1255f, 0x00000001, 0x00000178, 0x00000005,
0x00000034, 0x0000008c, 0x0000009c, 0x000000d0, 0x000000fc, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000024, 0x00000040, 0x00000009,
0x02000065, 0x0000c001, 0x04000036, 0x0000c001, 0x00004001, 0x3f99999a, 0x0100003e, 0x54415453,
0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

/*
 * fxc.exe /E PS /Tps_4_0 /Fx
 */
#if 0
bool PS() : SV_COVERAGE
{
    bool a = true;
    return a;
}
#endif
static const DWORD test_reflection_desc_ps_output_blob_5[] = {
0x43425844, 0x40ae32a7, 0xe944bb1c, 0x1a2b1923, 0xea25962d, 0x00000001, 0x000001bc, 0x00000005,
0x00000034, 0x000000ac, 0x000000bc, 0x000000f0, 0x00000120, 0x46454452, 0x00000070, 0x00000000,
0x00000000, 0x00000000, 0x0000003c, 0xffff0500, 0x00000100, 0x0000003c, 0x31314452, 0x0000003c,
0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0xffffffff,
0x00000e01, 0x435f5653, 0x5245564f, 0x00454741, 0x58454853, 0x00000028, 0x00000050, 0x0000000a,
0x0100086a, 0x02000065, 0x0000f000, 0x04000036, 0x0000f001, 0x00004001, 0xffffffff, 0x0100003e,
0x54415453, 0x00000094, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

static void test_reflection_desc_ps_output(void)
{
    static const struct test_reflection_desc_ps_output_test
    {
        const DWORD *blob;
        D3D11_SIGNATURE_PARAMETER_DESC desc;
        BOOL d3d10;
    }
    tests[] =
    {
        {test_reflection_desc_ps_output_blob_0,
        {"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}, TRUE},
        {test_reflection_desc_ps_output_blob_1,
        {"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
        {test_reflection_desc_ps_output_blob_2,
        {"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
        {test_reflection_desc_ps_output_blob_3,
        {"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
        {test_reflection_desc_ps_output_blob_4,
        {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, TRUE},
        {test_reflection_desc_ps_output_blob_5,
        {"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}, FALSE},
    };
    HRESULT hr;
    ULONG count;
    ID3D11ShaderReflection *ref11;
    D3D11_SIGNATURE_PARAMETER_DESC desc = {0};
    const D3D11_SIGNATURE_PARAMETER_DESC *pdesc;
    D3D_NAME expected;
    unsigned int i;

    for (i = 0; i < ARRAY_SIZE(tests); ++i)
    {
        hr = call_reflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
        if (!D3D_COMPILER_VERSION && !tests[i].d3d10)
        {
            todo_wine ok(hr == E_INVALIDARG, "(%u): got unexpected hr %x.\n", i, hr);
            if (SUCCEEDED(hr))
                ref11->lpVtbl->Release(ref11);
            continue;
        }
        ok(hr == S_OK, "(%u): got unexpected hr %x.\n", i, hr);

        pdesc = &tests[i].desc;

        hr = ref11->lpVtbl->GetOutputParameterDesc(ref11, 0, &desc);
        ok(hr == S_OK, "(%u): GetOutputParameterDesc failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.SemanticName, pdesc->SemanticName), "(%u): GetOutputParameterDesc SemanticName failed, got \"%s\", expected \"%s\"\n",
                i, desc.SemanticName, pdesc->SemanticName);
        ok(desc.SemanticIndex == pdesc->SemanticIndex, "(%u): GetOutputParameterDesc SemanticIndex failed, got %u, expected %u\n",
                i, desc.SemanticIndex, pdesc->SemanticIndex);
        ok(desc.Register == pdesc->Register, "(%u): GetOutputParameterDesc Register failed, got %u, expected %u\n",
                i, desc.Register, pdesc->Register);
#if D3D_COMPILER_VERSION
        expected = pdesc->SystemValueType;
#else
        expected = D3D_NAME_UNDEFINED;
        todo_wine
#endif
        ok(desc.SystemValueType == expected, "(%u): Got unexpected SystemValueType %#x, expected %x.\n",
                i, desc.SystemValueType, expected);
        ok(desc.ComponentType == pdesc->ComponentType, "(%u): GetOutputParameterDesc ComponentType failed, got %x, expected %x\n",
                i, desc.ComponentType, pdesc->ComponentType);
        ok(desc.Mask == pdesc->Mask, "(%u): GetOutputParameterDesc Mask failed, got %x, expected %x\n",
                i, desc.Mask, pdesc->Mask);
        ok(desc.ReadWriteMask == pdesc->ReadWriteMask, "(%u): GetOutputParameterDesc ReadWriteMask failed, got %x, expected %x\n",
                i, desc.ReadWriteMask, pdesc->ReadWriteMask);
        if (D3D_COMPILER_VERSION)
            ok(desc.Stream == pdesc->Stream, "(%u): got unexpected Stream %u, expected %u.\n",
                    i, desc.Stream, pdesc->Stream);
        else if (sizeof(void *) == 4)
            ok(!desc.Stream, "(%u): got unexpected Stream %u.\n", i, desc.Stream);

        count = ref11->lpVtbl->Release(ref11);
        ok(count == 0, "(%u): Release failed %u\n", i, count);
    }
}

/*
 * fxc.exe /E PS /Tps_4_0 /Fx
 */
#if 0
Texture2D tex1;
SamplerState sam
{
    Filter = MIN_MAG_MIP_LINEAR;
    AddressU = Wrap;
    AddressV = Wrap;
};
cbuffer c1
{
    float x;
    float y[2];
    int z;
};
cbuffer c2
{
    float t;
};

float4 PS(float2 uv : TEXCOORD0) : sv_target
{
    float4 q = tex1.Sample(sam, uv);
    q.x = q.x + x;
    q.w = q.w + y[0] + y[1] + t;
    return q;
}
#endif
static DWORD test_reflection_bound_resources_blob[] = {
0x43425844, 0xe4af0279, 0x690268fc, 0x76bf6a72, 0xe5aff43b, 0x00000001, 0x000003f4, 0x00000005,
0x00000034, 0x000001e8, 0x0000021c, 0x00000250, 0x00000378, 0x46454452, 0x000001ac, 0x00000002,
0x000000ac, 0x00000004, 0x0000001c, 0xffff0400, 0x00000100, 0x0000017a, 0x0000009c, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000a0, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x0000000c, 0x000000a5, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x000000a8, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x006d6173, 0x31786574,
0x00316300, 0xab003263, 0x000000a5, 0x00000003, 0x000000dc, 0x00000030, 0x00000000, 0x00000000,
0x000000a8, 0x00000001, 0x00000160, 0x00000010, 0x00000000, 0x00000000, 0x00000124, 0x00000000,
0x00000004, 0x00000002, 0x00000128, 0x00000000, 0x00000138, 0x00000010, 0x00000014, 0x00000002,
0x0000013c, 0x00000000, 0x0000014c, 0x00000024, 0x00000004, 0x00000000, 0x00000150, 0x00000000,
0xabab0078, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0xabab0079, 0x00030000, 0x00010001,
0x00000002, 0x00000000, 0xabab007a, 0x00020000, 0x00010001, 0x00000000, 0x00000000, 0x00000178,
0x00000000, 0x00000004, 0x00000002, 0x00000128, 0x00000000, 0x694d0074, 0x736f7263, 0x2074666f,
0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x322e3920, 0x35392e39,
0x31332e32, 0xab003131, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000,
0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x00000120, 0x00000040, 0x00000048,
0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x04000059, 0x00208e46, 0x00000001, 0x00000001,
0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x03001062,
0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x09000045,
0x001000f2, 0x00000000, 0x00101046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x08000000, 0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000000, 0x00000001,
0x08000000, 0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000000, 0x00000002,
0x08000000, 0x00102082, 0x00000000, 0x0010003a, 0x00000000, 0x0020800a, 0x00000001, 0x00000000,
0x08000000, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
0x05000036, 0x00102062, 0x00000000, 0x00100656, 0x00000000, 0x0100003e, 0x54415453, 0x00000074,
0x00000007, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

static const D3D11_SHADER_INPUT_BIND_DESC test_reflection_bound_resources_result[] =
{
    {"sam", D3D_SIT_SAMPLER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
    {"tex1", D3D_SIT_TEXTURE, 0, 1, 12, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, 0xffffffff},
    {"c1", D3D_SIT_CBUFFER, 0, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
    {"c2", D3D_SIT_CBUFFER, 1, 1, 0, 0, D3D_SRV_DIMENSION_UNKNOWN, 0},
};

static void test_reflection_bound_resources(void)
{
    HRESULT hr;
    ULONG count;
    ID3D11ShaderReflection *ref11;
    D3D11_SHADER_INPUT_BIND_DESC desc;
    const D3D11_SHADER_INPUT_BIND_DESC *pdesc;
    unsigned int i;
    UINT expected;

    hr = call_reflect(test_reflection_bound_resources_blob, test_reflection_bound_resources_blob[6],
            &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == S_OK, "D3DReflect failed %x\n", hr);

    /* check invalid cases */
    hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, 0, NULL);
    ok(hr == E_INVALIDARG, "GetResourceBindingDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, 0xffffffff, &desc);
    ok(hr == E_INVALIDARG, "GetResourceBindingDesc failed, got %x, expected %x\n", hr, E_INVALIDARG);

#if D3D_COMPILER_VERSION
    hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, NULL, &desc);
    ok(hr == E_INVALIDARG, "GetResourceBindingDescByName failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "sam", NULL);
    ok(hr == E_INVALIDARG, "GetResourceBindingDescByName failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "invalid", NULL);
    ok(hr == E_INVALIDARG, "GetResourceBindingDescByName failed, got %x, expected %x\n", hr, E_INVALIDARG);

    hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, "invalid", &desc);
    ok(hr == E_INVALIDARG, "GetResourceBindingDescByName failed, got %x, expected %x\n", hr, E_INVALIDARG);
#endif

    /* GetResourceBindingDesc */
    for (i = 0; i < ARRAY_SIZE(test_reflection_bound_resources_result); ++i)
    {
        pdesc = &test_reflection_bound_resources_result[i];

        hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, i, &desc);
        ok(hr == S_OK, "GetResourceBindingDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.Name, pdesc->Name), "GetResourceBindingDesc(%u) Name failed, got \"%s\", expected \"%s\"\n",
                i, desc.Name, pdesc->Name);
        ok(desc.Type == pdesc->Type, "GetResourceBindingDesc(%u) Type failed, got %x, expected %x\n",
                i, desc.Type, pdesc->Type);
        ok(desc.BindPoint == pdesc->BindPoint, "GetResourceBindingDesc(%u) BindPoint failed, got %u, expected %u\n",
                i, desc.BindPoint, pdesc->BindPoint);
        ok(desc.BindCount == pdesc->BindCount, "GetResourceBindingDesc(%u) BindCount failed, got %u, expected %u\n",
                i, desc.BindCount, pdesc->BindCount);
#if D3D_COMPILER_VERSION
        expected = pdesc->uFlags;
#else
        expected = 0;
        todo_wine_if(pdesc->uFlags)
#endif
        ok(desc.uFlags == expected, "(%u): Got unexpected uFlags %#x, expected %#x.\n",
                i, desc.uFlags, expected);
        ok(desc.ReturnType == pdesc->ReturnType, "GetResourceBindingDesc(%u) ReturnType failed, got %x, expected %x\n",
                i, desc.ReturnType, pdesc->ReturnType);
        ok(desc.Dimension == pdesc->Dimension, "GetResourceBindingDesc(%u) Dimension failed, got %x, expected %x\n",
                i, desc.Dimension, pdesc->Dimension);
        ok(desc.NumSamples == pdesc->NumSamples, "GetResourceBindingDesc(%u) NumSamples failed, got %u, expected %u\n",
                i, desc.NumSamples, pdesc->NumSamples);
    }

#if D3D_COMPILER_VERSION
    /* GetResourceBindingDescByName */
    for (i = 0; i < ARRAY_SIZE(test_reflection_bound_resources_result); ++i)
    {
        pdesc = &test_reflection_bound_resources_result[i];

        hr = ref11->lpVtbl->GetResourceBindingDescByName(ref11, pdesc->Name, &desc);
        ok(hr == S_OK, "GetResourceBindingDescByName(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(desc.Name, pdesc->Name), "GetResourceBindingDescByName(%u) Name failed, got \"%s\", expected \"%s\"\n",
                i, desc.Name, pdesc->Name);
        ok(desc.Type == pdesc->Type, "GetResourceBindingDescByName(%u) Type failed, got %x, expected %x\n",
                i, desc.Type, pdesc->Type);
        ok(desc.BindPoint == pdesc->BindPoint, "GetResourceBindingDescByName(%u) BindPoint failed, got %u, expected %u\n",
                i, desc.BindPoint, pdesc->BindPoint);
        ok(desc.BindCount == pdesc->BindCount, "GetResourceBindingDescByName(%u) BindCount failed, got %u, expected %u\n",
                i, desc.BindCount, pdesc->BindCount);
        ok(desc.uFlags == pdesc->uFlags, "GetResourceBindingDescByName(%u) uFlags failed, got %u, expected %u\n",
                i, desc.uFlags, pdesc->uFlags);
        ok(desc.ReturnType == pdesc->ReturnType, "GetResourceBindingDescByName(%u) ReturnType failed, got %x, expected %x\n",
                i, desc.ReturnType, pdesc->ReturnType);
        ok(desc.Dimension == pdesc->Dimension, "GetResourceBindingDescByName(%u) Dimension failed, got %x, expected %x\n",
                i, desc.Dimension, pdesc->Dimension);
        ok(desc.NumSamples == pdesc->NumSamples, "GetResourceBindingDescByName(%u) NumSamples failed, got %u, expected %u\n",
                i, desc.NumSamples, pdesc->NumSamples);
    }
#endif

    count = ref11->lpVtbl->Release(ref11);
    ok(count == 0, "Release failed %u\n", count);
}

#if D3D_COMPILER_VERSION
/*
 * fxc.exe /E PS /Tps_5_0 /Fx
 */
#if 0
cbuffer c1
{
    float a;
    float b[2];
    int i;
    struct s {
        float a;
        float b;
    } t;
};

interface iTest
{
    float4 test(float2 vec);
};

class cTest : iTest
{
    bool m_on;
    float4 test(float2 vec);
};

float4 cTest::test(float2 vec)
{
    float4 res;
    if(m_on)
        res = float4(vec.x, vec.y, vec.x+vec.y, 0);
    else
        res = 0;
    return res;
}

iTest g_Test;


float4 PS(float2 uv : TEXCOORD0) : sv_target
{
    float4 q = g_Test.test(uv);
    q.x = q.x + t.a;
    return q;
}
#endif
static DWORD test_reflection_constant_buffer_blob[] = {
0x43425844, 0xe6470e0d, 0x0d5698bb, 0x29373c30, 0x64a5d268, 0x00000001, 0x00000590, 0x00000006,
0x00000038, 0x00000318, 0x0000034c, 0x00000380, 0x000003d8, 0x000004f4, 0x46454452, 0x000002d8,
0x00000002, 0x00000060, 0x00000001, 0x0000003c, 0xffff0500, 0x00000100, 0x000002a4, 0x31314452,
0x0000003c, 0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000001, 0x0000005c,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0xab003163,
0x00000090, 0x00000001, 0x000000a0, 0x00000010, 0x00000000, 0x00000002, 0x0000005c, 0x00000004,
0x00000120, 0x00000040, 0x00000000, 0x00000000, 0x69685424, 0x696f5073, 0x7265746e, 0xababab00,
0x000000c8, 0x00000000, 0x00000001, 0x00000006, 0x000000fc, 0x00000000, 0xffffffff, 0x00000000,
0xffffffff, 0x00000000, 0x65545f67, 0x69007473, 0x74736554, 0xababab00, 0x00000006, 0x00000001,
0x00000000, 0x000000d8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000cf, 0x00250007,
0x00040001, 0x00000000, 0x00000000, 0x000000d8, 0x00000000, 0x00000000, 0x00000000, 0x000000cf,
0x000001c0, 0x00000000, 0x00000004, 0x00000000, 0x000001c8, 0x00000000, 0xffffffff, 0x00000000,
0xffffffff, 0x00000000, 0x000001ec, 0x00000010, 0x00000014, 0x00000000, 0x000001f0, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000214, 0x00000024, 0x00000004, 0x00000000,
0x0000021c, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000240, 0x00000030,
0x00000008, 0x00000002, 0x00000280, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000,
0x6c660061, 0x0074616f, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x000001c2, 0xabab0062, 0x00030000, 0x00010001, 0x00000002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000001c2, 0x6e690069, 0xabab0074, 0x00020000,
0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000216,
0x00730074, 0x00030000, 0x00010001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x000001c2, 0x000001c0, 0x00000244, 0x00000000, 0x000001ec, 0x00000244, 0x00000004,
0x00000005, 0x00020001, 0x00020000, 0x00000268, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000242, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072,
0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x0000002c,
0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303,
0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074,
0x45434649, 0x00000050, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000040, 0x00000034,
0x00000024, 0x00000000, 0x4e47534f, 0x00000001, 0x00000001, 0x00000040, 0x00000044, 0x00000048,
0x00010000, 0x00000000, 0xabab0000, 0x00000000, 0x73655463, 0xabab0074, 0x58454853, 0x00000114,
0x00000050, 0x00000045, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x03000091,
0x00000000, 0x00000000, 0x05000092, 0x00000000, 0x00000000, 0x00010001, 0x00000000, 0x03001062,
0x00101032, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x07000000,
0x00100042, 0x00000000, 0x0010101a, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001, 0x00000000,
0x05000036, 0x00100032, 0x00000001, 0x0011d516, 0x00000000, 0x0a000001, 0x001000f2, 0x00000000,
0x00100e46, 0x00000000, 0x04a08006, 0x0010001a, 0x00000001, 0x0010000a, 0x00000001, 0x08000000,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, 0x00000003, 0x05000036,
0x001020e2, 0x00000000, 0x00100e56, 0x00000000, 0x0100003e, 0x54415453, 0x00000094, 0x00000008,
0x00000002, 0x00000000, 0x00000002, 0x00000002, 0x00000000, 0x00000001, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};

static const D3D11_SHADER_BUFFER_DESC test_reflection_constant_buffer_cb_result[] =
{
    {"$ThisPointer", D3D_CT_INTERFACE_POINTERS, 1, 16, 0},
    {"c1", D3D_CT_CBUFFER, 4, 64, 0},
};

static const struct {
    D3D11_SHADER_VARIABLE_DESC desc;
    unsigned int type;
} test_reflection_constant_buffer_variable_result[] =
{
    {{"g_Test", 0, 1, 6, 0}, 0},
    {{"a", 0, 4, 0, 0}, 1},
    {{"b", 16, 20, 0, 0}, 2},
    {{"i", 36, 4, 0, 0}, 3},
    {{"t", 48, 8, 2, 0}, 4},
};

static const D3D11_SHADER_TYPE_DESC test_reflection_constant_buffer_type_result[] =
{
    {D3D11_SVC_INTERFACE_POINTER, D3D11_SVT_INTERFACE_POINTER, 1, 4, 0, 1, 0, "iTest"},
    {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 1, 0, "float"},
    {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 1, 0, "float"},
    {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 1, 0, "int"},
    {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 2, 0, 1, 0, "s"},
};

static void test_reflection_constant_buffer(void)
{
    HRESULT hr;
    ULONG count;
    ID3D11ShaderReflection *ref11;
    ID3D11ShaderReflectionConstantBuffer *cb11, *cb11_dummy = NULL, *cb11_valid = NULL;
    ID3D11ShaderReflectionVariable *v11, *v11_dummy = NULL, *v11_valid = NULL;
    ID3D11ShaderReflectionType *t11, *t, *t2, *t11_dummy = NULL, *t11_valid = NULL;
    D3D11_SHADER_BUFFER_DESC cbdesc = {0};
    D3D11_SHADER_VARIABLE_DESC vdesc = {0};
    D3D11_SHADER_TYPE_DESC tdesc = {0};
    D3D11_SHADER_DESC sdesc = {0};
    const D3D11_SHADER_BUFFER_DESC *pcbdesc;
    const D3D11_SHADER_VARIABLE_DESC *pvdesc;
    const D3D11_SHADER_TYPE_DESC *ptdesc;
    unsigned int i;
    LPCSTR string;

    hr = call_reflect(test_reflection_constant_buffer_blob, test_reflection_constant_buffer_blob[6],
            &IID_ID3D11ShaderReflection, (void **)&ref11);
    ok(hr == S_OK, "D3DReflect failed %x\n", hr);

    hr = ref11->lpVtbl->GetDesc(ref11, &sdesc);
    ok(hr == S_OK, "GetDesc failed %x\n", hr);

    ok(sdesc.Version == 80, "GetDesc failed, got %u, expected %u\n", sdesc.Version, 80);
    ok(strcmp(sdesc.Creator, (char*) shader_creator) == 0, "GetDesc failed, got \"%s\", expected \"%s\"\n", sdesc.Creator, (char*)shader_creator);
    ok(sdesc.Flags == 256, "GetDesc failed, got %u, expected %u\n", sdesc.Flags, 256);
    ok(sdesc.ConstantBuffers == 2, "GetDesc failed, got %u, expected %u\n", sdesc.ConstantBuffers, 2);
    ok(sdesc.BoundResources == 1, "GetDesc failed, got %u, expected %u\n", sdesc.BoundResources, 1);
    ok(sdesc.InputParameters == 1, "GetDesc failed, got %u, expected %u\n", sdesc.InputParameters, 1);
    ok(sdesc.OutputParameters == 1, "GetDesc failed, got %u, expected %u\n", sdesc.OutputParameters, 1);
    ok(sdesc.InstructionCount == 8, "GetDesc failed, got %u, expected %u\n", sdesc.InstructionCount, 8);
    ok(sdesc.TempRegisterCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.TempRegisterCount, 2);
    ok(sdesc.TempArrayCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TempArrayCount, 0);
    ok(sdesc.DefCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.DefCount, 0);
    ok(sdesc.DclCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.DclCount, 2);
    ok(sdesc.TextureNormalInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureNormalInstructions, 0);
    ok(sdesc.TextureLoadInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureLoadInstructions, 0);
    ok(sdesc.TextureCompInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureCompInstructions, 0);
    ok(sdesc.TextureBiasInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureBiasInstructions, 0);
    ok(sdesc.TextureGradientInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.TextureGradientInstructions, 0);
    ok(sdesc.FloatInstructionCount == 2, "GetDesc failed, got %u, expected %u\n", sdesc.FloatInstructionCount, 2);
    ok(sdesc.IntInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.IntInstructionCount, 0);
    ok(sdesc.UintInstructionCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc.UintInstructionCount, 1);
    ok(sdesc.StaticFlowControlCount == 1, "GetDesc failed, got %u, expected %u\n", sdesc.StaticFlowControlCount, 1);
    ok(sdesc.DynamicFlowControlCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.DynamicFlowControlCount, 0);
    ok(sdesc.MacroInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.MacroInstructionCount, 0);
    ok(sdesc.ArrayInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.ArrayInstructionCount, 0);
    ok(sdesc.CutInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.CutInstructionCount, 0);
    ok(sdesc.EmitInstructionCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.EmitInstructionCount, 0);
    ok(sdesc.GSOutputTopology == 0, "GetDesc failed, got %x, expected %x\n", sdesc.GSOutputTopology, 0);
    ok(sdesc.GSMaxOutputVertexCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.GSMaxOutputVertexCount, 0);
    ok(sdesc.InputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc.InputPrimitive, 0);
    ok(sdesc.PatchConstantParameters == 0, "GetDesc failed, got %u, expected %u\n", sdesc.PatchConstantParameters, 0);
    ok(sdesc.cGSInstanceCount == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cGSInstanceCount, 0);
    ok(sdesc.cControlPoints == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cControlPoints, 0);
    ok(sdesc.HSOutputPrimitive == 0, "GetDesc failed, got %x, expected %x\n", sdesc.HSOutputPrimitive, 0);
    ok(sdesc.HSPartitioning == 0, "GetDesc failed, got %x, expected %x\n", sdesc.HSPartitioning, 0);
    ok(sdesc.TessellatorDomain == 0, "GetDesc failed, got %x, expected %x\n", sdesc.TessellatorDomain, 0);
    ok(sdesc.cBarrierInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cBarrierInstructions, 0);
    ok(sdesc.cInterlockedInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cInterlockedInstructions, 0);
    ok(sdesc.cTextureStoreInstructions == 0, "GetDesc failed, got %u, expected %u\n", sdesc.cTextureStoreInstructions, 0);

    /* get the dummys for comparison */
    cb11_dummy = ref11->lpVtbl->GetConstantBufferByIndex(ref11, 0xffffffff);
    ok(cb11_dummy != NULL, "GetConstantBufferByIndex failed\n");

    v11_dummy = cb11_dummy->lpVtbl->GetVariableByIndex(cb11_dummy, 0xffffffff);
    ok(v11_dummy != NULL, "GetVariableByIndex failed\n");

    t11_dummy = v11_dummy->lpVtbl->GetType(v11_dummy);
    ok(t11_dummy != NULL, "GetType failed\n");

    /* get the valid variables */
    cb11_valid = ref11->lpVtbl->GetConstantBufferByIndex(ref11, 1);
    ok(cb11_valid != cb11_dummy && cb11_valid, "GetConstantBufferByIndex failed\n");

    v11_valid = cb11_valid->lpVtbl->GetVariableByIndex(cb11_valid, 0);
    ok(v11_valid != v11_dummy && v11_valid, "GetVariableByIndex failed\n");

    t11_valid = v11_valid->lpVtbl->GetType(v11_valid);
    ok(t11_valid != t11_dummy && t11_valid, "GetType failed\n");

    /* reflection calls */
    cb11 = ref11->lpVtbl->GetConstantBufferByName(ref11, "invalid");
    ok(cb11_dummy == cb11, "GetConstantBufferByName failed, got %p, expected %p\n", cb11, cb11_dummy);

    cb11 = ref11->lpVtbl->GetConstantBufferByName(ref11, NULL);
    ok(cb11_dummy == cb11, "GetConstantBufferByName failed, got %p, expected %p\n", cb11, cb11_dummy);

    v11 = ref11->lpVtbl->GetVariableByName(ref11, NULL);
    ok(v11_dummy == v11, "GetVariableByIndex failed, got %p, expected %p\n", v11, v11_dummy);

    v11 = ref11->lpVtbl->GetVariableByName(ref11, "invalid");
    ok(v11_dummy == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_dummy);

    v11 = ref11->lpVtbl->GetVariableByName(ref11, "a");
    ok(v11_valid == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_valid);

    /* constant buffer calls */
    v11 = cb11_dummy->lpVtbl->GetVariableByName(cb11_dummy, NULL);
    ok(v11_dummy == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_dummy);

    v11 = cb11_dummy->lpVtbl->GetVariableByName(cb11_dummy, "invalid");
    ok(v11_dummy == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_dummy);

    v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, NULL);
    ok(v11_dummy == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_dummy);

    v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, "invalid");
    ok(v11_dummy == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_dummy);

    v11 = cb11_valid->lpVtbl->GetVariableByName(cb11_valid, "a");
    ok(v11_valid == v11, "GetVariableByName failed, got %p, expected %p\n", v11, v11_valid);

    hr = cb11_dummy->lpVtbl->GetDesc(cb11_dummy, NULL);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    hr = cb11_dummy->lpVtbl->GetDesc(cb11_dummy, &cbdesc);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    hr = cb11_valid->lpVtbl->GetDesc(cb11_valid, NULL);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    /* variable calls */
    hr = v11_dummy->lpVtbl->GetDesc(v11_dummy, NULL);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    hr = v11_dummy->lpVtbl->GetDesc(v11_dummy, &vdesc);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    hr = v11_valid->lpVtbl->GetDesc(v11_valid, NULL);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    /* type calls */
    hr = t11_dummy->lpVtbl->GetDesc(t11_dummy, NULL);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    hr = t11_dummy->lpVtbl->GetDesc(t11_dummy, &tdesc);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    hr = t11_valid->lpVtbl->GetDesc(t11_valid, NULL);
    ok(hr == E_FAIL, "GetDesc failed, got %x, expected %x\n", hr, E_FAIL);

    string = t11_dummy->lpVtbl->GetMemberTypeName(t11_dummy, 0xffffffff);
    ok(!strcmp(string, "$Invalid"), "GetMemberTypeName failed, got \"%s\", expected \"%s\"\n", string, "$Invalid");

    string = t11_valid->lpVtbl->GetMemberTypeName(t11_valid, 0xffffffff);
    ok(!string, "GetMemberTypeName failed, got \"%s\", expected NULL\n", string);

    t11 = t11_dummy->lpVtbl->GetMemberTypeByIndex(t11_dummy, 0xffffffff);
    ok(t11_dummy == t11, "GetMemberTypeByIndex failed, got %p, expected %p\n", t11, t11_dummy);

    t11 = t11_valid->lpVtbl->GetMemberTypeByIndex(t11_valid, 0xffffffff);
    ok(t11_dummy == t11, "GetMemberTypeByIndex failed, got %p, expected %p\n", t11, t11_dummy);

    t11 = t11_dummy->lpVtbl->GetMemberTypeByName(t11_dummy, NULL);
    ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);

    t11 = t11_dummy->lpVtbl->GetMemberTypeByName(t11_dummy, "invalid");
    ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);

    t11 = t11_valid->lpVtbl->GetMemberTypeByName(t11_valid, NULL);
    ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);

    t11 = t11_valid->lpVtbl->GetMemberTypeByName(t11_valid, "invalid");
    ok(t11_dummy == t11, "GetMemberTypeByName failed, got %p, expected %p\n", t11, t11_dummy);

    hr = t11_dummy->lpVtbl->IsEqual(t11_dummy, t11_dummy);
    ok(hr == E_FAIL, "IsEqual failed, got %x, expected %x\n", hr, E_FAIL);

    hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11_dummy);
    ok(hr == S_FALSE, "IsEqual failed, got %x, expected %x\n", hr, S_FALSE);

    hr = t11_dummy->lpVtbl->IsEqual(t11_dummy, t11_valid);
    ok(hr == E_FAIL, "IsEqual failed, got %x, expected %x\n", hr, E_FAIL);

    hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11_valid);
    ok(hr == S_OK, "IsEqual failed, got %x, expected %x\n", hr, S_OK);

    /* constant buffers */
    for (i = 0; i < ARRAY_SIZE(test_reflection_constant_buffer_cb_result); ++i)
    {
        pcbdesc = &test_reflection_constant_buffer_cb_result[i];

        cb11 = ref11->lpVtbl->GetConstantBufferByIndex(ref11, i);
        ok(cb11_dummy != cb11, "GetConstantBufferByIndex(%u) failed\n", i);

        hr = cb11->lpVtbl->GetDesc(cb11, &cbdesc);
        ok(hr == S_OK, "GetDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(cbdesc.Name, pcbdesc->Name), "GetDesc(%u) Name failed, got \"%s\", expected \"%s\"\n",
                i, cbdesc.Name, pcbdesc->Name);
        ok(cbdesc.Type == pcbdesc->Type, "GetDesc(%u) Type failed, got %x, expected %x\n",
                i, cbdesc.Type, pcbdesc->Type);
        ok(cbdesc.Variables == pcbdesc->Variables, "GetDesc(%u) Variables failed, got %u, expected %u\n",
                i, cbdesc.Variables, pcbdesc->Variables);
        ok(cbdesc.Size == pcbdesc->Size, "GetDesc(%u) Size failed, got %u, expected %u\n",
                i, cbdesc.Size, pcbdesc->Size);
        ok(cbdesc.uFlags == pcbdesc->uFlags, "GetDesc(%u) uFlags failed, got %u, expected %u\n",
                i, cbdesc.uFlags, pcbdesc->uFlags);
    }

    /* variables */
    for (i = 0; i < ARRAY_SIZE(test_reflection_constant_buffer_variable_result); ++i)
    {
        pvdesc = &test_reflection_constant_buffer_variable_result[i].desc;

        v11 = ref11->lpVtbl->GetVariableByName(ref11, pvdesc->Name);
        ok(v11_dummy != v11, "GetVariableByName(%u) failed\n", i);

        hr = v11->lpVtbl->GetDesc(v11, &vdesc);
        ok(hr == S_OK, "GetDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(!strcmp(vdesc.Name, pvdesc->Name), "GetDesc(%u) Name failed, got \"%s\", expected \"%s\"\n",
                i, vdesc.Name, pvdesc->Name);
        ok(vdesc.StartOffset == pvdesc->StartOffset, "GetDesc(%u) StartOffset failed, got %u, expected %u\n",
                i, vdesc.StartOffset, pvdesc->StartOffset);
        ok(vdesc.Size == pvdesc->Size, "GetDesc(%u) Size failed, got %u, expected %u\n",
                i, vdesc.Size, pvdesc->Size);
        ok(vdesc.uFlags == pvdesc->uFlags, "GetDesc(%u) uFlags failed, got %u, expected %u\n",
                i, vdesc.uFlags, pvdesc->uFlags);
        ok(vdesc.DefaultValue == pvdesc->DefaultValue, "GetDesc(%u) DefaultValue failed\n", i);

        /* types */
        ptdesc = &test_reflection_constant_buffer_type_result[test_reflection_constant_buffer_variable_result[i].type];

        t11 = v11->lpVtbl->GetType(v11);
        ok(t11_dummy != t11, "GetType(%u) failed\n", i);

        hr = t11->lpVtbl->GetDesc(t11, &tdesc);
        ok(hr == S_OK, "GetDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK);

        ok(tdesc.Class == ptdesc->Class, "GetDesc(%u) Class failed, got %x, expected %x\n",
                i, tdesc.Class, ptdesc->Class);
        ok(tdesc.Type == ptdesc->Type, "GetDesc(%u) Type failed, got %x, expected %x\n",
                i, tdesc.Type, ptdesc->Type);
        ok(tdesc.Rows == ptdesc->Rows, "GetDesc(%u) Rows failed, got %x, expected %x\n",
                i, tdesc.Rows, ptdesc->Rows);
        ok(tdesc.Columns == ptdesc->Columns, "GetDesc(%u) Columns failed, got %u, expected %u\n",
                i, tdesc.Columns, ptdesc->Columns);
        ok(tdesc.Elements == ptdesc->Elements, "GetDesc(%u) Elements failed, got %u, expected %u\n",
                i, tdesc.Elements, ptdesc->Elements);
        ok(tdesc.Offset == ptdesc->Offset, "GetDesc(%u) Offset failed, got %u, expected %u\n",
                i, tdesc.Offset, ptdesc->Offset);
        ok(!strcmp(tdesc.Name, ptdesc->Name), "GetDesc(%u) Name failed, got %s, expected %s\n",
                i, tdesc.Name, ptdesc->Name);
    }

    /* types */
    v11 = ref11->lpVtbl->GetVariableByName(ref11, "t");
    ok(v11_dummy != v11, "GetVariableByName failed\n");

    t11 = v11->lpVtbl->GetType(v11);
    ok(t11 != t11_dummy, "GetType failed\n");

    t = t11->lpVtbl->GetMemberTypeByIndex(t11, 0);
    ok(t != t11_dummy, "GetMemberTypeByIndex failed\n");

    t2 = t11->lpVtbl->GetMemberTypeByName(t11, "a");
    ok(t == t2, "GetMemberTypeByName failed, got %p, expected %p\n", t2, t);

    string = t11->lpVtbl->GetMemberTypeName(t11, 0);
    ok(!strcmp(string, "a"), "GetMemberTypeName failed, got \"%s\", expected \"%s\"\n", string, "a");

    t = t11->lpVtbl->GetMemberTypeByIndex(t11, 1);
    ok(t != t11_dummy, "GetMemberTypeByIndex failed\n");

    t2 = t11->lpVtbl->GetMemberTypeByName(t11, "b");
    ok(t == t2, "GetMemberTypeByName failed, got %p, expected %p\n", t2, t);

    string = t11->lpVtbl->GetMemberTypeName(t11, 1);
    ok(!strcmp(string, "b"), "GetMemberTypeName failed, got \"%s\", expected \"%s\"\n", string, "b");

    /* float vs float (in struct) */
    hr = t11->lpVtbl->IsEqual(t11, t11_valid);
    ok(hr == S_FALSE, "IsEqual failed, got %x, expected %x\n", hr, S_FALSE);

    hr = t11_valid->lpVtbl->IsEqual(t11_valid, t11);
    ok(hr == S_FALSE, "IsEqual failed, got %x, expected %x\n", hr, S_FALSE);

    /* float vs float */
    t = t11->lpVtbl->GetMemberTypeByIndex(t11, 0);
    ok(t != t11_dummy, "GetMemberTypeByIndex failed\n");

    t2 = t11->lpVtbl->GetMemberTypeByIndex(t11, 1);
    ok(t2 != t11_dummy, "GetMemberTypeByIndex failed\n");

    hr = t->lpVtbl->IsEqual(t, t2);
    ok(hr == S_OK, "IsEqual failed, got %x, expected %x\n", hr, S_OK);

    count = ref11->lpVtbl->Release(ref11);
    ok(count == 0, "Release failed %u\n", count);
}
#endif

static BOOL load_d3dreflect(void)
{
#if D3D_COMPILER_VERSION == 47
    static const char filename[] = "d3dcompiler_47.dll";
#elif D3D_COMPILER_VERSION
    static const char filename[] = "d3dcompiler_43.dll";
#endif
#if D3D_COMPILER_VERSION
    HMODULE module;

    if (!(module = LoadLibraryA(filename)))
        return FALSE;

    pD3DReflect = (void*)GetProcAddress(module, "D3DReflect");
#endif
    return TRUE;
}

START_TEST(reflection)
{
    if (!load_d3dreflect())
    {
        win_skip("Could not load DLL.\n");
        return;
    }

#if D3D_COMPILER_VERSION
    test_reflection_references();
#endif
    test_reflection_desc_vs();
    test_reflection_desc_ps();
    test_reflection_desc_ps_output();
    test_reflection_bound_resources();
#if D3D_COMPILER_VERSION
    test_reflection_constant_buffer();
#endif
}
